How Magic the Gathering was Created
There is no denying that over the years the popularity of trading card games as well as digital collectible card games has gone up exponentially all across the world. The first trading card game ever created was Magic the Gathering and it has continued to thrive 25 years since its inception with billions of cards, ranging into the tens of billions created in just the past ten years and tens of millions of players all crazy about the game with the number increasing with each passing year. The game itself can be played by at least two players in formats that form into two categories namely constructed formats and limited formats. More on this formats and how they affect gameplay is to be found on runrex.com as well as guttulus.com. this article will however look to retrace the steps into just how Magic the Gathering was created.
First of all, taking it from the top, we have to mention the creator of Magic the Gathering who was Richard Garfield whose approach of the then CEO of Wizards Peter Adkison laid the groundwork for the creation and release of Magic the Gathering. When Garfield first approached Adkison, he wanted Wizards to help him in the publishing of “RoboRally” which was a board game design he had come up with. While Wizards would later publish the board game, at the time of approach Adkison felt that Wizards didn’t have the technical ability or the resources needed to produce the game and he instead implored Garfield to come up with a game where one would not only be able to play within minutes, but would be portable enough for people to play it whenever, wherever. Garfield took all this into consideration and went to work, when he emerged he had with him the very first version of Magic the Gathering, with the initial concept of the game borrowing heavily from another card game he had created years back called Safecracker, with a history and details of the game to be found on runrex.com.
Even back then, the game’s potential was clear to see and even though Garfield was still in graduate school at the university of Pennsylvania, he used whatever free time he could find. He also looked for and found a bunch of playtesters who would act as Guinea pigs as it were in the development of the game. As can be expected with any project at this infant of stages, there were a lot of false starts as he was trying to ensure that every aspect of the game was considered. This included the most important aspect, that involving the cards themselves as he had to ensure that there were no bad cards and that every card would prove useful once the game was released to avoid scenarios where players play with only specific cards and ignore others. As is described on another platform on guttulus.com on the review of the game, Magic the Gathering finally made its long awaited debut in 1993. The Origins Game Fair in Dallas is where the game made its debut and it instantly struck a chord with players to the extent that what had been believed to be a year’s worth of stock in cards was sold out triggering the immediate order of a reprint.
The popularity of the game continued to soar and this lead to the consideration of coming up with ways to satisfy players’ hunger for it. This lead to the formation a tournament system which was known as DCI and was the first of its kind as far as hobby gaming was concerned. This helped come up with the framework governing the standards of how such tournaments were to be run, with more on these regulations to be found on runrex.com. This paved the way for the birth of the Magic Pro Tour in 1996, which is a well-known, invite-only tournament in this field, discussed in greater detail on guttulus.com. Over the years the game expanded from just being in English to other languages which initially included German, Italian, French and Spanish. This was expanded further to include Russian, Portuguese, Japanese, Korean and so much more. The next step in the creation of Magic the Gathering was its entrance in the digital sphere in 2002 with the creation and release of Magic Online. This enabled it to penetrate the gaming console market, finding itself on platforms such as Xbox. This digital era is when Magic really exploded as players found it a lot easier to discuss strategy and all matters decks, growing as players and in so doing enabling the game to grow with them.
In 2018, Magic the Gathering is as big a game as any out there and its creator will be extremely proud to see just how far the game has come, having lived-up to the initial aim of the game which was to bring people together in the spirit of not only competition, but friendship and fun, lots of fun. This article only begins to scratch the surface on matters Magic the Gathering and there is more to be found on the same by visiting the ever reliable runrex.com as well as guttulus.com.